As if there was not enough doom with the ongoing pandemic, the world is enjoying the release of two absolutely new Doom games. Doom Eternal is the incredible AAA sequel with amazing up-to-date graphics and is designed for this new era of gaming.
Doom 64, was designed for the old age Nintendo 64 which came out in 1997 and was developed by Midway Games.
The revival of the game has been gracefully done and is available on several platforms for users. It’s a gem of Nightdive Studios which is a novelty in reviving 90’s games. With this, it means that the game is available at modern resolutions with widescreen aspect ratios and a well higher frame rate.
“The game’s drawing logic was split off into the render thread and every moving object in the game’s level would be interpolated to achieve smoother movement while keeping the game logic running at 30Hz,” explained the lead engine developer at work, Samuel Villarreal.
He added, “Though like with every project I’ve worked on, I always tend to try something new from a technical point of view. With Turok 2, I experimented with deferred rendering; with Forsaken, a game thread / render thread system; and with Doom 64, I incorporated a texture management system that would allow me to batch everything in a scene together and render that scene as a single draw call. A lot of these things I learn from and further adapt them for future projects.”
As for Doom 64 itself, it’s a very different title which is absolutely worth trying for anyone who has even a tad bit of interest in the series. It an absolute throwback moment for everyone who loved using individual consoles back in the days.
“Doom 64 is an interesting case; in terms of where it lies in the series it feels most like a natural extension to the PlayStation Doom ports,” says developer Max Waine. “The heart of Doom is very much still there. Most elements from Doom II are present, though the game holds some new surprises for fans of the originals.”
The developer also says the vibe of this newly developed game is absolutely different. “Things like Aubrey Hodges’ sound design and music, new sprites digitized from models by Gregor Punchatz, and darker levels with colored lighting make Doom 64 a far moodier experience with an unbeatable atmosphere — placing itself somewhere between the DOS originals and Doom 3.”
“I’d have to sum it up as an overlooked and neglected, but important, part of the series that is seeing a second chance at life,” says Haley.
It is out for only $4.99 on every possible platform for gamers and we strongly recommend it.